How to achieve war goals stellaris. Please look at the list of modifiers of Opinion in the Stellaris Wiki and hope for some big events like War in Heaven to show and then pick the same side as your allies. How to achieve war goals stellaris

 
Please look at the list of modifiers of Opinion in the Stellaris Wiki and hope for some big events like War in Heaven to show and then pick the same side as your alliesHow to achieve war goals stellaris I have 95% occupations (can’t reach the other 5%) 100% war exhaustion and a 50 point modifier for a stronger navy

I killed about half his population, destroyed his fleet, took all his systems and I haven't archieved my war goal? WTF HOW IS THAT A. However, I’m still missing 55 points in my war goal to vasalize someone. Users of this war goal will always cede fully occupied claims first. -must first ask in diplomacy screen, then you have 1 year to declare war. Jump to latest Follow Reply. Status Quo and Achieve War goals; if you can ever get that; all result in them keeping their capital. The net Acceptance is -78. How do I get this? I honestly miss the old war goals system. Which makes no sense. Plus edicts and tech that generate more resources. I got into the war because im the galactic emperor, but. I have 95% occupations (can’t reach the other 5%) 100% war exhaustion and a 50 point modifier for a stronger navy. use the "Play X" command. My United Earth needs to create the UFP and make it the largest federation. However, I’m still missing 55 points in my war goal to vasalize someone. I though having a colossus and cracking a few planets would help, however, that just increases the war exhaustion. This command would make the empire with ID 9 declare war on the empire with ID 0 with the war goal 'humiliation'. It's also important to note that even with other war goals, claimed systems that are fully occupied do still change ownership. White peace means that only held territory is considered in the resolution. humiliation of your enemy or to make them have the same ethics as you do. An enemy empire managed to capture some backwater colony with 3 pops, and THEIR occupied percentage went up 12%. Easy solution is blow up a few planets ai generally surrender after some time. as for the op, don't worry about it, just go for any claims you have(or make some if you can afford it) and force the ai's war exhaustion to. ago. Warfare in Stellaris can only end in one of three ways. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. In this case, you're in a Total War. -must be superior in relative power. Reagarding your screenshoot, you already at victory, click achieve war goal button with green tick and force your victory by clicking send offer button. Go to Stellaris r/Stellaris. This is one of those really finicky parts about war in Stellaris and waging two or more simultaneous wars. Select the system (s) you want to claim. All Total Wars ONLY end on white peace. Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. However, I’m still missing 55 points in my war goal to vasalize someone. Since in Stellaris, you can only ask for items in your wargoals set at the start of the war, you will not be able to take and keep planets from his allies (unless they were part of your wargoals). Now I'm trying to finally push the last of the nazi bigots out of my area with the help of my federation but they're currently. How do I know when the. Trials of advancement is a war goal to replace someone on the Imperial Council. Only 1 awakens as a true awakened, retake the galaxy empire. In an offensive war, I have occupied every system and planet. The most common way to end a war is status quo, systems you claimed and conquered belong to you, as long as your wargoal was conquering. 11. Comparing IRL wars to Stellaris’s, I realize that Stellaris could have a mechanic that monitor’s the public’s approval of the war and become a modifier to army and alloy production. Stellaris. Since it isn't a conquest war, the systems and planets that would be transferred based on occupation and claims right NOW are listed for achieve war goals, the same as what they are for status quo. Having unoccupied claims gives you -10 for each system and -100 for each colony. Stellaris Gaming. You do not (despite what you might think), require 100 warscore in order to end the war. Decleared war on an empire to make them my tributary. However you’ve found yourself in a war, your Empire's ultimate goal is not only to survive but also to thrive in the galaxy. Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. But it still is not a good system if you have to go complete total war to achieve an actual victory. However, I’m still missing 55 points in my war goal to vasalize someone. The war command in Stellaris is used to initiate a conflict between two in-game countries or empires. A Weapon of Mass. paulraptor03 • 4 min. Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. You take them out with a powerful enough fleet by shooting it. But they were still -75 on agreeing to surrender entirely and becoming my vassal. When you look at the war screen, in the lower left you'll a button that says something like "achieve war goals" or "enforce war goals". I then proceded to take control of every single system of theirs along with taking control of their planets with my armies. Great job ruining a great game, im ♥♥♥♥♥♥♥ done. This way, if you just want to take a few systems off of a. If the war caused you to lose your commercial pact with their ally, you may very well have started a. #1. Usually the listed warscore modifiers make it very clear why you can't force the defeat onto the enemy, e. Stellaris Wiki Active Wikis. Since when you are in a federation you are not declaring war as a single empire but rather as the whole federation, would be kinda weird to drag the whole federation (with different ideologies) into a war to impose the ideology of one member (that the rest of the federation likely do not share) on another. But it cannot be represented in Stellaris because it's stateless and because some dev decided that it's either capitalism or totalitarianism. it works both ways though, so if he takes your systems he will keep them after status quo. ; About Stellaris Wiki; Mobile view Stellaris War Goal ID List. The most common way to end a war is status quo, systems you claimed and conquered belong to you, as long as your wargoal was conquering. I can never get enough points to achive my war goals. how can i be losing?! will they surrender eventually? or did i miss something?Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. I just claim some of their systems and planets, win the war (through Settle Status Quo), grab those, and Create a New Vassal on my conquered systems, with their species as said vassal. I started an a allegiance war and occupied all systems I claimed, but it still showed "demand unoccupied systems" and "demand unoccupied planets". If you make this offer then the enemy will always accept it. When one side reaches 100% war exhaust a timer starts, after 2 years a status quo can be forced. The acceptance scope for "Achieve war goals" in a subjugation war is the sum from the following parts: Demanding Surrender: -100 (constant) Vassalize Wargoal: -100 (constant) Penalty for demanding unoccupied systems: -10 x systems (optional) War Exhaustion: 0 to +100 (percent of war exhaustion of enemy) Occupation: 0 to +100 (percent of. Novel War Goals - completely new wargoals [ENG/GER] This mod adds several new war goal types to Stellaris to give you (and the AI) more options for your offensive diplomacy. This command requires you to specify two empire IDs and the war goal as arguments. Not only that, but I've taken out my opponent's fleets,. A place to share content, ask questions and/or talk about the 4X grand strategy…Declare war on his vassal and as long as his overlord comes to new war and becomes war leader this exploit is valid. Warscore in stellaris is quite busted, tbh. Peace was. step 3 : start taking systems with your flees and put your army right behind him. 3) Have all other empires, and you in a single federation. In an offensive war, I have occupied every system and planet. X being the Empire ID of the empire you want to takeover to either force a surrender or status quo. On the right side of the war screen is your enemy. To achieve war goals, you generally need to occupy every star and planet on the enemy's team. (which is not part of the war) Now I'm stuck in a war with a 100% score and a war goal I can't take. I have 95% occupations (can’t reach the other 5%) 100% war exhaustion and a 50 point modifier for a stronger navy. Impose ideology should be a goal when the UFP is the defender. You don't have anything occupied. Yea, that would be good. Search our database of 60 Stellaris war goal IDs. Deep & Varied Exploration. 0 game. This could be territory control, imposing ideology, volitional subjugation and so on. if you press status quo - the war ends and you get what you've got. I bombed every planet he had into a tomb world except his homeworld. If you occupy all/most of their systems and definitely ALL THE PLANETS they will accept a full surrender. It's also important to note that even with other war goals, claimed systems that are fully occupied do still change ownership. I'm new to Stellaris and in my 2nd campaign. At the end of the war, any fully occupied. If you go domination tree, you can demand vassalization (even with an X) and then force it with a war, and then integrate them. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Which makes no sense. We took down the crisis but the war is still going on with the allied player now being the main target. Except when I try to declare war, there is a vote in the federation (hegemmon) that my overlord controls, and it. Basically, it screws over everyone involved and. very true, and that would be a talking point. 1. Best. Now move them to an enemy planet and you can. • 1 yr. Achieve war goals causes the loser to change their ethics, in theory the middle option would cause a faction to spawn from the conquered worlds. Reset. Stellaris Real-time strategy Strategy video game Gaming. There could be an ascension victory, where your species ascend to higher beings. Achieving war goals for multi empire wars I know this is a common complaint but I really hate how hard it is to achieve war goals when taking on multiple empires. once your side has hit 100% the other can force peace. The war goal was never actually attainable,. Destroying as much of their fleet (s) as possible, to make them weaker the next time you attack (presuming you will) You can make claims on systems during a war, but they charge you more Influence to do it. The uprosen empire, being just 2 systems with 3 colonies, will not let me conquer them, despite being in a Conquer war (yes, this is the second war because I crushed them in the first war but didn't let me conquer their systems), having. ; About Stellaris Wiki; Mobile viewTo hit the "Achieve War Goal" option, you must conquer all the enemy planets or star systems and destroy all their fleets and keep them from being able to build more by bringing all their starbases under your control. [deleted] • 6 mo. ; About Stellaris Wiki; Mobile view Otherwise, if their war goal is to conquer, you better hit "Achieve War Goals" to avoid losing territory to them. End Threat CB works the same as a total war cb, which means that with this goal when you take a system, you will notice that the borders change to you owning it straight away instead of border changes occuring after peace is made. Which makes no sense. ago. Yes, but only for the final stage, or if the Galactic Community declares a preemptive crisis war. HoI4's war goal system would probably be the best fit and it is the one I liked the most, yet. The status quo peace is like a compromise if u own a claimed system when a status quo happens you get said system and vice versa , u don’t usually need to bomb planets you just need to make a bigger army to take them, the status quo can be forced on you 2 years after you hit 100% war exhaustion and vice versa, in order to achieve your wargoal u need to. Now I'm trying to finally push the last of the nazi bigots out of my area with the help of my federation but they're currently. If you occupy a planet, then it is yours until enemy retake s it. purging a species, invading primitives, eating pops) to come with a chance of being uncovered as a galactic menace. They have one allie. It's listed as a defensive war (Desperate Measures edict works) and my federation's war goal seems to be vassilisation. In case of total war the war ends with whatever each side has at the moment of the status quo. 2230 1k research. Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. Propaganda, for example, could become an important factor in keeping the war’s approval ratings up, which in turn boost the economy and army recruiting rates. Showing 1 - 9 of 9 comments. Then if you select that planet and go to the armies screen, in the top left of that panel there is a button named "embark all" this will move all your armies to the orbit of the planet where you can then move them like regular ships. I have 95% occupations (can’t reach the other 5%) 100% war exhaustion and a 50 point modifier for a stronger navy. The most desired outcome for an attacker, of course, is victory. I killed about half his population, destroyed his fleet, took all his systems and I haven't archieved my war goal? In that case, is there any way for me to achieve my original war goals without forcefully taking systems back from the slavers? I vaguely remember reading that the only way to achieve war goals was to actually achieve them by just taking every territory that you've claimed, so is that option locked out for now? This page was last edited on 11 January 2022, at 23:01. Only occupied and claimed system that will be yours after the war ends. #7. Originally posted by Meewec:I have 95% occupations (can’t reach the other 5%) 100% war exhaustion and a 50 point modifier for a stronger navy. You may want to drag the war on forever but the people who are putting their lives at risk in the battles, the people who's jobs depend on peaceful trade, the people who are waiting for a chance to dethrone your God-Queen (and more) might make you change your ways. Now I'm trying to finally push the last of the nazi bigots out of my area with the help of my federation but they're currently. A Weapon of Mass. Triflest • 1 yr. Which makes no sense. - Removed the ability to declare rivalry while you have a non-aggression pact, defensive pact, or are guaranteeing independence. If this theory is true, I will have to declare war on this empire and boot them out of these systems to take control to achieve my war goals. I can never achieve the war goal score. Lastly, bombardment is done by your regular battle fleets, not armies, simply place them in orbit over an enemy planet and they will begin. Maybe if an empire holds above a certain war score for a certain number of years they win by default without having to achieve their stated war goals. Got dragged into a war by an ally. Two years after a side reaches 100%, it is possible to force a status quo ending to a war. When I tried to take over the planet and many of my armies died, resulting my War progress also reaching 100, I received a warning that the enemy can force peace in 2 yearsWhen your war exhaustion hits 100%, a 6 month countdown begins, at the end of which the other side can force a Status Quo peace treaty on you. I'm currently in a war of Vassalization vs an empire. Fluffy-Tanuki. You're hovering over status quo, it appears, and not achieve war goal. ThePromethian. I can't force the war goal, because even if i have occupied all systems and took his planet, War exhaustion as currently implemented is pretty nonsensical too and badly in need of an overhaul. HugsAndSnuggles Sep 18, 2019 @ 4:51am. Now I'm trying to finally push the last of the nazi bigots out of my area with the help of my federation but they're currently. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. Vassalization War Goal unobtainable. Hello! So I'm running into weird problem in my recent playthrough. Building warscore is tricky, you can only so. The status quo peace is like a compromise if u own a claimed system when a status quo happens you get said system and vice versa , u don’t usually need to bomb planets you just need to make a bigger army to take them, the status quo can be forced on you 2 years after you hit 100% war exhaustion and vice versa, in order to achieve your wargoal u need to take the planets with armies a majority. The person that has been declared a crisis was allied to another player. Send the request, then when they deny you should get a casus belli against them that allows you to declare war on them with the war goal of declaring independence. But I did notice non-military stations give war score, as you wrote, and it seems like a good way to get those last few points. Also of the 4 regular awakened empires can experience a domination awakening, where as the robotic empire can only awaken during the contingency. In general, use your navy to occupy solar systems and use your army to occupy planets. Fast forward the federation has been at 100% war exhaustion for a long time (it's currently 2480 and the war started in 2436). For conquest wars, "achieve war goals" is rarely useful as you are discovering, since by the time you get the enemy's acceptance high enough you probably already. You're hovering over status quo, it appears, and not achieve war goal. 8champi8 • 3 mo. By Obsidian Shadow. paradoxwikis. Enormous procedural galaxies, containing thousands of planets. I'm in a liberation war, I've literally taken every single planet and system, destroyed all stations and fleets etc. 4. Stellaris. I though having a colossus and cracking a few planets would help, however, that just increases the war exhaustion. ago. r/Stellaris. If you purge the galaxy of all other races, you will get a victory screen. Use the "Table View" and "Card View" buttons to change the way the codes are displayed. The first mentioned country declares war on the second and sets a specific wargoal, which represents the objective they hope to achieve with the war. But that was back when the first patch for 2. The difference in what we experience may come from playing on different difficulties. and again vice versa. The acceptance scope for "Achieve war goals" in a subjugation war is the sum from the following parts: Demanding Surrender: -100 (constant) Vassalize Wargoal: -100 (constant) Penalty for demanding unoccupied systems: -10 x systems (optional) War Exhaustion: 0 to +100 (percent of war exhaustion of enemy) Occupation: 0 to +100 (percent of. There are two ways to end a war. Or is it just a list to pick from. Your opponent might have allies who you aren't occupying. im on 53%. First time facing endgame crisis. r/Stellaris. The game let me choose hostile takeover, so I assumed I would be able to achieve my war goals. If your war goal is to capture the enemy's systems then status quo is pretty similar, yes, but there are plenty of other war goals you might have--e. #10. the claim system is too expensive and broken. Now you can only guess at it based off the name of the war. So it counts both the empire and their allies when determining whether you met the war goals. and as long as that number is negative, your goal should be to increase that score until your side wins. 408K subscribers in the Stellaris community. Once you hit 100% war exhaustion, you are on a timer, with something like 500-800 days until the enemy will force peace. Achieve your goals, you win the war. that's the conditions for winning. The wiki says -50 surrender acceptance. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. However, I’m still missing 55 points in my war goal to vasalize someone. The war command in Stellaris is used to simulate a war declaration between two countries involved in the game. #9. Report. Step 6: crash your economy because you choose a conquer war goal insteed vassalizing and enjoy micro manging all. Generally this is a bad idea, but it is an option. Sadly, there's only minimally effective ways to do this peacefully in stellaris. I have 95% occupations (can’t reach the other 5%) 100% war exhaustion and a 50 point modifier for a stronger navy. Except for all the war goals where it is, because dum dum dum dum dum. 3K subscribers Join Subscribe 6. Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. I'm trying to vassalize them and the only thing I can do to get them to surrender is increase their war fatigue, but I don't know how to increase it. In any total war, claims are not needed, and ownership of each system is transferred immediately as soon as the system is fully occupied, even while the war is still ongoing. This is enough fleet power to guarantee a war, but not enough to actually win it. The vassalization war goal was changed in one of the patches so that on status quo any unclaimed occupyed systems will be used to make a new empire that will be your vassal. Simply bring up diplomacy with your enemy and select your single wargoal. -must be neighbor. The peace_on_player command in Stellaris is used when you want the targeted country to offer peace to the player. In case of total war the war ends with whatever each side has at the moment of the status quo. In usual wars, one can't include systems in war goals that are not claimed. I want to note that another empire currently occupies 2 of their planets since they are also at war. I am soo sure i conquered all their systems and planets. Show command help. No matter how much I conquer my "occupation" war score is 0%, and my total war score is 60+%. 3. However, I’m still missing 55 points in my war goal to vasalize someone. Go to one of your planets and go to the army tab. Stellaris gives you multiple ways to achieve goals, but you'll almost certainly fight other empires, but war is not easily mastered. However, I’m still missing 55 points in my war goal to vasalize someone. 1 comment. If the vassal doesn't like it they should get help from another empire and rebel. If I go to war against an empire, that lets say has 10 planets and I make claims to 3. A complete and up-to-date searchable list of all Stellaris war goal IDs. In an offensive war, your goal should be to take whatever systems you have a claim on while avoiding getting yourself to 100% war exhaustion. The OP is describing two unrelated wars that happen to be against the same nation. I though having a colossus and cracking a few planets would help, however, that just increases the war exhaustion. No influence gain, or penalty. Just wondering if I should list every option. -must be superior in relative power. since i had already been in a war against him, it seems it auto-set the war-goals to the same as the previous war, the one against the hive mind war leader who cannot be liberated. I find my self not able to see the war goals set up by the war leader on the war panel. e. In a subjugation war, if you manage to get the enemy to surrender, their entire empire will become your vassal. War exhaustion, from my understanding has weight. I though having a colossus and cracking a few planets would help, however, that just increases the war exhaustion. War is almost inevitable in Stellaris . Well, now the tides have turned and I am ready to launch my war for independence. Also note: All branch offices on planets whose owners have a commercial pact or federation with victor are transferred to the victor. In comparison, capturing a planet gives a lot of progress toward victory. 1. I just figured they were some systems and the one planet he controlled. Achieve war goals means you've conquered all the systems you've put claims on. Do not know which of the 20+ Empire's I've beaten into submission we're meant to be vassilising. The Assimilation* wargoal is just there to allow you to actually do it. e. If you reach 100% war exhaustion, the enemy can force a Status Quo peace, which will end the war early for you (but you will keep whatever you took that you also have a claim on). If you didn't make any claims you don't keep any systems. veggiebuilder • 2 yr. #1. The UFP should be able to "pacify" aggressors, but an unprovoked "Impose Ideology" war of aggression is completely against the UFP lore. If you're fighting a Claims war you'll want to focus on places you've claimed. In case you're not sure what I mean by "normal" war goals, there are several special war goals that result in what Stellaris calls a "total war". Sorted by: 3. The empire in question had an uprising after I had declared independence from a different empire, and taken their claims. In general the best approach with conquest (claim) wars is to complete as many objectives as you can as quickly as possible and then peace out the instant the AI will accept a status quo. You own those systems now, you don't occupy them. emptiness Apr 5, 2020 @ 9:01am. It seems to me that when declaring war in Stellaris, there is little reason not to set everything you possibly can as a war goal: even if your actual strategic goals are quite modest, you can just select the goals you actually want when negotiating peace, and if you managed to rack up more warscore than you expected, then possibly you can. i tried sending "achieve war goals" but they refused and said im losing the war!!! i ocupy all my systems and thiers too. As long as there is at least one empire present that is not Fanatic Pacifist, war is an almost inevitable aspect in any game and can be anything from a small border skirmish to a massive interstellar war of conquest. So first you need to recruit the army on your planets. Why is. If it sounds kind of purgey or cleansey, it's probably a total war. But honestly for anything other than Seize the Galatron, you’d end up basically doing an all-out war due to how war exhaustion is handled in the current version. 407K subscribers in the Stellaris community. You can still submit if demanded by the Khan. I got into the war because im the galactic emperor, but after I sent some ships and destroyed ther fleet and invaded their planets I checked our war status and it seems that my ally cannot achieve war goals. As the war goes on, as battles are lost and won, Empires will experience a level of exhaustion depending on how. I declared war against an empire without realising that it was a vassal of an empire that was "overwhelming" in economy, military and technology and got absolutely destroyed, after which point I wound up being a protectorate of them because I was surrounded by hostile empires on all sides except for the the overwhelmingly powerful one and needed to if I. You have to seize the planets. In case of total war there is no achieve wargoal. i tried sending "achieve war goals" but they refused and said im losing the war!!! i ocupy all my systems and thiers too. Sohei May 23, 2016 @ 6:25pm. Total War only ends with a Status Quo (Achieve War Goal will have the winner completely absorb the loser, and the AI will never accept it). Which makes no sense. ) You should be able to declare victory. I declared war on an empire and their allies and I've conquered all their systems, occupied all. Sounds like you're either a Fanatic Purifier or Determined Exterminator. If you are a total war empire with a vassal, your vassal can make claims and will get systems you take and there is nothing you can do about it. 1) Purge. - Both Surrender and Achieve War Goals have been removed. something-quirky- • 2 min. I though having a colossus and cracking a few planets would help, however, that just increases the war exhaustion. ) They have friends. Your starting empire ID is always 0, so this would cause empire with ID 9 to declare war on your empire. I control 5 habitats and the shipyard, but because I don’t control everything I get a penalty when trying to achieve war goals. Now I'm trying to finally push the last of the nazi bigots out of my area with the help of my federation but they're currently. 100 warscore should not be a hard cap. Build 3-5 invading armies and once they finish building click on the embark all and bam! Transport ship! When you embark an assault army from a planet, they automatically get embarked in a transport ship. rules pretty harsh now: -must have domination tradision. superiority of claim should be a score based system which gives more points to who took it and even more who. But you have to conquer the planets as well if there is one in a system you claimed. Glad that you have found the solution to your problem though. Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. 4. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. A Weapon of. status quo = each side keeps any systems they have claims on and have full control over. If you occuppy 90% of the required claims and won 90% of the battles that should be considered a win in my book, and if you lose 1 battle it shouldn't lead to an immediate forced white peace. Personal goal-setting tips. Now I'm trying to finally push the last of the nazi bigots out of my area with the help of my federation but they're currently. 6. how can i be losing?! will they surrender eventually? or did i miss something?Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. it works both ways though, so if he takes your systems he will keep them after status quo. 2240-2250 Finish Battleship tech and Neutron launchers and begin my first war to fill my Bio-Trophy worlds. I used the conquer casus belli. Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. A Weapon of Mass. enemy is at 100% war attrition. Maybe changing it so you get 25% of the income from claimed systems upon a status quo piece. That's how we lost the Vietnam war, too. The first war, I was stuck at -10 warscore to achieve war goals, at the time I thought this was due me not inflicting damage to the ally of the enemy. A searchable list of all war goal codes from Stellaris. MJim. In my current Stellaris save two systems rebelled from their owners and decided to go to war with them. otherwise you'll end up. I though having a colossus and cracking a few planets would help, however, that just increases the war exhaustion.